addie model

Reference Link

Analysis

What are the overall knowledge, skills, attitudes, and behaviors that need to be taught?

  1. Instructional Goals - which pizza?
  2. Instructional Analysis - all steps to carry out goals
  3. Learner Analysis - what your learners already know
  4. Learner Objectives - "By the time…" specific, strong verbs (performance objectives)

Design

  1. Design Assessments
  2. Choose a Course Format (delivery system)
  3. Create an Instructional Strategy
    1. Preinstructional activities
    2. Conted presentation
    3. Learner participation
    4. Assessment
    5. Follow-through activities

Development

  1. Create a Sample Instruction
  2. Develop the Course Materials
  3. Conduct a Run-through. (feedback assesment maybe?)

Implementation

  1. Train the Instructor
  2. Prepare the Learners
  3. Arrange the Learner Space (online or physical)

Evaluation

  1. Formative Evaluation
    1. one to one
    2. small group
    3. field trial
  2. Summative Evaluation
    1. reaction (like a likert chart)
    2. learning (like a post-test or achievement test)
    3. behavior
    4. results

Han S and Lim JY (2026) Between scaffolds and shifts: novice instructional designers' experiences with generative AI. Front. Educ. 10:1708167. doi: 10.3389/feduc.2025.1708167

  • "AI can serve as a strategic tool in instructional design, complementing human creativity. However, directly applying AI's automatic outputs has limitations, and instructional designers' critical thinking and adjustment are essential. Research should continue toward developing collaborative relationships between AI and humans for effective utilization."
Built with LogoFlowershow